Introduction
Enjoy your art trip
Kiyoshi Kenji
Combining the stories of Kiyoshi’s art life with the visual imagery of Kenji’s art travels, air artlog takes you around the world in search of the most happening Art this planet has to offer.

 



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sonarmatica
Sonarsound Tokyo 2006 has finally ended. How was it? I was unfortunately unable to attend due to work.

This week, I will introduce artworks displayed in Sonarmatica at Sonar 2006. From what I could tell, it didn't really stand out at Sonar, seeing as everyone was here for the music, and it was tucked underground at the MACBA... However, I rather enjoyed getting away from the bustle of the festival and slowly observing the artworks. At ARS and DEAF, it's interesting because whether it's arty or cyber-y, the live performances and artworks exist in the same atmosphere, but at Sonar each venue has its own distinct flavor, so it's as if you're resetting yourself each time.

Apparently, in recent years the multimedia exhibition is getting smaller than the musical side of the festival. Or rather, the musical aspect is growing. And although it isn't as bad as other music festivals, I can still smell the stink of commercialism. What surprised me the most was the fact that most live performances were entertainment-oriented. The most avant-garde artists out of the lot were from Japan, such as Mr. Iwai, Mr. Sawai, Mr. Horio, and Doravideo.

I guess Sonar is in the midst of expansion. It'll become a major event, attracting major musicians and a mass audience... And the multimedia team will become cool supporting acts, providing eye-opening experimental experiences for the audience and keeping Sonar's avant-garde tradition alive.

If that's the case, there's no way that we can avoid talking about Sonarmatica on our website.

Part 2 of combining B-grade footage and wanting to make you to feel as if you've gone to Barcelona and Sonar... For when you're feeling bored.


A much anticipated reunion in Barcelona. This is the new piece by Jens Brand, who we introduced in AAL003 with "G-player".
* The grinding noise in the background is part of the artwork. It's not static!

Go to AAL003 for Jens Brand's "G-player"


Jens spoke a lot for us. We taped this in the morning, after talking over coffee for 30 minutes prior. But he just kept on talking and talking throughout the interview too… Please watch this interview, it runs just under 10 minutes.


Reunion part 2. Blast Theory won the Golden Nica for Interactive Art at ARS 2003. This piece uniquely mixes real and virtual worlds, which they often do in their work. The figures and town look very cool... but the system itself doesn't quite work properly...

By becoming a resident in this imaginary town, the piece lets you exchange messages on your mobile with other people about disasters and events that occur in the town. However, I couldn't send or receive any messages... Up to 1000 people can participate, and yet due to errors in the system, I was unable to interact with anybody during my turn… In the end, I couldn't experience the full potential of the game, but if I ever get another chance to play it again, I promise I'll record it and show it here.


Matt, the leader of Blast Theory. Once you hear him talk, I'm sure you'll understand how good the piece really is...


Endlessly typing out strange, nonsensical letters. Waste of paper. Take a look.


Although Duque mentioned that he doesn't really like parties, it was interesting that he mentioned after the interview that "I was at a party till late last night and haven't slept", and "I'm going to a party after this today, I'm so busy".



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